+0 cloak of poison resistancerPois25,40
+0 pair of gloves of dexterityDex+350,47
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 10 items | 2442 gp |
| manual of Necromancy | 1040 |
| Dispersal | 325 |
| Alistair's Walking Alembic | 239 |
| Hoarfrost Cannonade | 239 |
| Animate Dead | 169 |
| Gloom | 114 |
| Tukima's Dance | 114 |
| Construct Spike Launcher | 75 |
| Grave Claw | 75 |
| Summon Small Mammal | 52 |
| 10 items | 2505 gp |
| +4 ring of slaying | 360 |
| +6 ring of intelligence | 360 |
| +6 ring of strength | 360 |
| ring of wizardry | 300 |
| ring of protection from cold | 250 |
| ring of poison resistance | 200 |
| ring of poison resistance | 200 |
| ring of positive energy | 200 |
| ring of see invisible | 150 |
| scarab talisman | 125 |
| 6 items | 801 gp |
| Fulsome Fusillade | 501 |
| enchant armour | 90 |
| revelation | 90 |
| fear | 48 |
| teleportation | 36 |
| teleportation | 36 |
| 2 items | 834 gp |
| +4 scale mail of willpower | 589 |
| +2 robe | 245 |