+2 long sword of protectionprotect34,39
scarf of harmHarm14,16
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 10 items | 2548 gp |
| manual of Fire Magic | 960 |
| Lehudib's Crystal Spear | 501 |
| Splinterfrost Shell | 393 |
| Alistair's Intoxication | 220 |
| Flame Wave | 156 |
| Call Canine Familiar | 105 |
| Sublimation of Blood | 69 |
| Foxfire | 48 |
| Shock | 48 |
| Summon Small Mammal | 48 |
| 1 items | 367 gp |
| +1 rapier of venom | 367 |
| 2 items | 1053 gp |
| +9 scale mail of Negligence {rC+ Int+3}artefact | 831 |
| +2 buckler of reflection | 222 |
| 8 items | 2673 gp |
| +4 ring of protection | 396 |
| +4 ring of slaying | 396 |
| +6 ring of intelligence | 396 |
| amulet of dissipation | 330 |
| amulet of guardian spirit | 330 |
| amulet of the acrobat | 330 |
| ring of willpower | 275 |
| ring of magical power | 220 |