+0 whip of electrocutionelec39,26
+4 ring of slayingSlay19,50
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 7 items | 1379 gp |
| +2 rapier of electrocution | 359 |
| staff of necromancy | 350 |
| Fireball | 257 |
| cancellation | 112 |
| heal wounds | 112 |
| enchant armour | 105 |
| 2 curing | 84 |
| 2 items | 190 gp |
| +0 antimagic trident | 125 |
| +0 whip of draining | 65 |
| 3 items | 1762 gp |
| +4 rapier of flaming | 925 |
| +2 war axe of freezing | 530 |
| +1 spear of venom | 307 |
| 5 items | 1574 gp |
| tin of tremorstones (2/2) | 1000 |
| blinking | 237 |
| enchant weapon | 187 |
| lignification | 75 |
| lignification | 75 |
| 5 items | 1968 gp |
| amulet of faith | 480 |
| scarf of resistance | 384 |
| scarf of resistance | 384 |
| amulet of chemistry | 360 |
| amulet of reflection | 360 |