+1 hat of see invisibleSInv20,13
+1 whip of venomvenom37,40
orb of energyEnergy49,15
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 5 items | 1960 gp |
| phial of floods | 800 |
| phial of floods | 800 |
| enchant weapon | 150 |
| enchant weapon | 150 |
| teleportation | 60 |
| 8 items | 3217 gp |
| +4 ring of protection | 540 |
| +6 ring of intelligence | 540 |
| amulet of reflection | 450 |
| ring of protection from cold | 375 |
| ring of protection from cold | 375 |
| ring of willpower | 375 |
| ring of poison resistance | 300 |
| ring of flight | 262 |
| 1 items | 135 gp |
| curing | 135 |