book of ConjurationsFulminant Prism, Magic Dart, Searing Ray25,59
ring of wizardryWiz35,36
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 12 items | 4882 gp |
| ring "Suhy" {rElec rF+ rN+}artefact | 615 |
| +6 ring of dexterity | 540 |
| +6 ring of intelligence | 540 |
| amulet of guardian spirit | 450 |
| ring of wizardry | 450 |
| ring of protection from cold | 375 |
| ring of protection from cold | 375 |
| ring of protection from cold | 375 |
| ring of magical power | 300 |
| ring of positive energy | 300 |
| ring of resist corrosion | 300 |
| ring of flight | 262 |
| 5 items | 2196 gp |
| ring of Tefe {Fly Wiz}artefact | 508 |
| +6 ring of dexterity | 468 |
| ring of Mirth {^Contam rC++ SInv}artefact | 440 |
| amulet of guardian spirit | 390 |
| amulet of reflection | 390 |