+5 ring of evasionEV35,16
ring of magical powerMP+964,16
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 9 items | 2521 gp |
| ring of Zochet {Fly Will+ MP+6 Int+4}artefact | 511 |
| +6 ring of dexterity | 360 |
| amulet of chemistry | 300 |
| amulet of reflection | 300 |
| ring of protection from cold | 250 |
| ring of protection from fire | 250 |
| ring of willpower | 250 |
| ring of see invisible | 150 |
| ring of see invisible | 150 |
| 9 items | 1020 gp |
| 2 ambrosia | 240 |
| 2 might | 120 |
| heal wounds | 120 |
| heal wounds | 120 |
| magic | 120 |
| mutation | 120 |
| 2 curing | 90 |
| attraction | 45 |
| curing | 45 |