Robin
Terence— carrying +0 mace of drainingarmed
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 6 items | 4932 gp |
| wand of light (18) | 1134 |
| wand of light (18) | 1134 |
| wand of digging (11) | 693 |
| wand of digging (11) | 693 |
| wand of charming (18) | 648 |
| wand of mindburst (30) | 630 |
| 7 items | 3614 gp |
| +1 falchion of Awkwardness {venom, ^Drain rN+ Int+9 Dex+3}artefact | 866 |
| +1 short sword "Voubbom" {vamp, rC+ Str+2}artefact | 708 |
| +2 glaive of venom | 528 |
| +2 halberd of distortion | 484 |
| +1 vampiric long sword | 385 |
| +2 falchion of flaming | 382 |
| +0 rapier of draining | 261 |
| 6 items | 588 gp |
| haste | 140 |
| heal wounds | 112 |
| invisibility | 112 |
| mutation | 112 |
| enlightenment | 70 |
| curing | 42 |