Crazy Yiuf— carrying +2 quarterstaff of chaosarmed
Jessica
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 3 items | 1171 gp |
| orb of mesmerism | 494 |
| +2 cloak of poison resistance | 351 |
| +1 cloak of the Monkey's Uncle {Harm +Inv Str-5 SInv}artefact | 326 |
| 10 items | 3144 gp |
| amulet of faith | 480 |
| +4 ring of protection | 432 |
| +6 ring of intelligence | 432 |
| amulet of wildshape | 360 |
| ring of protection from cold | 300 |
| ring of magical power | 240 |
| ring of magical power | 240 |
| ring of poison resistance | 240 |
| ring of resist corrosion | 240 |
| maw talisman | 180 |