+6 ring of intelligenceInt44,48
ring of magical powerMP+948,41
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 9 items | 3318 gp |
| +5 ring of evasion | 504 |
| +6 ring of dexterity | 504 |
| dragon-coil talisman | 420 |
| ring of protection from cold | 350 |
| ring of protection from fire | 350 |
| ring of protection from fire | 350 |
| ring of willpower | 350 |
| ring of resist corrosion | 280 |
| ring of see invisible | 210 |
| 10 items | 5725 gp |
| amulet of the Air {Inacc Fly rElec RMsl Air}artefact | 777 |
| +4 ring of slaying | 648 |
| +6 ring of dexterity | 648 |
| +6 ring of intelligence | 648 |
| +6 ring of intelligence | 648 |
| amulet "Yhogy" {Wildshape +Inv Int-4 Slay-6 Stlth+}artefact | 540 |
| amulet of guardian spirit | 540 |
| granite talisman | 540 |
| ring "Rasu" {rPois Will+ Str-4 SInv}artefact | 421 |
| ring of flight | 315 |