+2 dagger of venomvenom24,45
+6 ring of dexterityDex75,21
amulet of guardian spiritSpirit27,58
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 1 items | 456 gp |
| +3 leather armour | 456 |
| 4 items | 4029 gp |
| +12 battleaxe of Jeno Ruz {vamp, Dex+4}artefact | 2698 |
| +2 whip of electrocution | 473 |
| +2 vampiric dagger | 468 |
| +2 mace of concussion | 390 |
| 9 items | 3698 gp |
| ring "Nobaz" {rN+ Int+4 Dex+6 Slay+3}artefact | 954 |
| +4 ring of protection | 504 |
| amulet of regeneration | 420 |
| amulet of the acrobat | 420 |
| ring of protection from cold | 350 |
| ring of poison resistance | 280 |
| ring of positive energy | 280 |
| ring of positive energy | 280 |
| serpent talisman | 210 |
| 2 items | 1070 gp |
| +4 scimitar | 560 |
| +4 trident of entangling | 510 |
| 7 items | 3005 gp |
| phantom mirror | 1240 |
| +2 short sword of draining | 539 |
| blinking | 294 |
| torment | 294 |
| wand of flame (13) | 282 |
| enchant weapon | 232 |
| poison | 124 |