book of Minor MagicBlink, Call Imp, Magic Dart10,33
ring of protection from firerF+28,28
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 7 items, all artefacts | 5794 gp |
| Directory of Modern Magic, Vol. 33bartefact | 1613 |
| Aluemuw's Incunabulum of Servitor Tips and Tricksartefact | 1266 |
| Anthology of Patienceartefact | 837 |
| Compendium of Modern Magic, Vol. 28artefact | 808 |
| Tome of the Nosferatuartefact | 757 |
| Tumemun's Catalogue of Getting Closer Than Beforeartefact | 344 |
| Jebb's Cyclopedia of Modern Magic, Vol. 16artefact | 169 |
| 2 items | 531 gp |
| +1 halberd of Suahohom {flame, Int+2 Stlth+}artefact | 340 |
| +2 sling of freezing | 191 |