+2 dagger of venomvenom33,49
ring of magical powerMP+914,10
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 7 items, all artefacts | 6019 gp |
| Secrets of the Age of Iceartefact | 1238 |
| Sif Muna's Catalogue of the Unknown Variableartefact | 1198 |
| Vehumet's Folio of Unconjured Destructionartefact | 1057 |
| Amehatwi's Almanac of Modern Magic, Vol. 27artefact | 1050 |
| Obrimos's Volume of the Golden Keyartefact | 1032 |
| Gastronok's Grimoire of Ponderingartefact | 288 |
| Catalogue of Modern Magic, Vol. 21artefact | 156 |
| 4 items | 1063 gp |
| +1 robe "Alefev" {^Drain rF+ Str+2 Slay+3}artefact | 497 |
| +2 robe of positive energy | 238 |
| +0 buckler of protection | 184 |
| +0 leather armour of willpower | 144 |