+2 mace of protectionprotect15,50
amulet of regenerationRegen40,25
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 9 items | 2943 gp |
| ring "Girag" {rElec EV+5 Dex+3}artefact | 563 |
| amulet of faith | 400 |
| +4 ring of protection | 360 |
| +4 ring of slaying | 360 |
| +6 ring of strength | 360 |
| amulet of chemistry | 300 |
| ring of wizardry | 300 |
| ring of resist corrosion | 200 |
| quill talisman | 100 |
| 5 items | 588 gp |
| 3 revelation | 315 |
| blinking | 133 |
| amnesia | 56 |
| teleportation | 42 |
| teleportation | 42 |
| stock not recorded |
| 3 items | 882 gp |
| +2 heavy mace | 400 |
| +1 orcbow of flaming | 326 |
| +0 halberd of protection | 156 |