+2 pair of gloves of parryingParrying37,46
orb of energyEnergy57,28
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 6 items | 2672 gp |
| +4 ring of protection | 828 |
| +6 ring of intelligence | 828 |
| +3 leather armour | 437 |
| wand of digging (4) | 386 |
| +0 dagger of venom | 101 |
| poison | 92 |
| 12 items | 3176 gp |
| manual of Throwing | 960 |
| Splinterfrost Shell | 393 |
| Bombard | 300 |
| Forge Phalanx Beetle | 300 |
| Starburst | 300 |
| Detonation Catalyst | 220 |
| Irradiate | 220 |
| Iskenderun's Mystic Blast | 156 |
| Confusing Touch | 105 |
| Launch Clockwork Bee | 105 |
| Blink | 69 |
| Freeze | 48 |
| 6 items | 1131 gp |
| Spellspark Servitor | 426 |
| Alistair's Walking Alembic | 239 |
| Borgnjor's Vile Clutch | 239 |
| blinking | 123 |
| amnesia | 52 |
| fear | 52 |
| 2 items | 960 gp |
| +2 plate armour of resonance | 595 |
| +0 helmet of ice | 365 |