orb of mesmerismMesmerism31,15
ring of resist corrosionrCorr28,47
ring of willpowerWill+5,41
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 7 items | 2847 gp |
| +4 ring of protection | 468 |
| +5 ring of evasion | 468 |
| +6 ring of dexterity | 468 |
| +6 ring of intelligence | 468 |
| amulet of dissipation | 390 |
| ring of protection from cold | 325 |
| ring of magical power | 260 |
| 6 items | 3921 gp |
| wand of light (18) | 1134 |
| wand of digging (11) | 693 |
| wand of charming (18) | 648 |
| wand of charming (18) | 648 |
| wand of flame (40) | 420 |
| wand of polymorph (18) | 378 |
| 8 items | 491 gp |
| enchant armour | 135 |
| fear | 72 |
| vulnerability | 72 |
| Kinetic Grapnel | 68 |
| teleportation | 54 |
| teleportation | 54 |
| noise | 18 |
| noise | 18 |