amulet of dissipationDissipate56,9
amulet of the acrobatAcrobat11,4
ring of wizardryWiz6,15
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 10 items | 1796 gp |
| acquirement | 780 |
| Summon Hydra | 492 |
| summoning | 142 |
| revelation | 112 |
| amnesia | 60 |
| vulnerability | 60 |
| teleportation | 45 |
| teleportation | 45 |
| teleportation | 45 |
| noise | 15 |
| 4 items | 3087 gp |
| +6 rapier "Quseaqea" {drain, rN+ rCorr Str+3 Int+3}artefact | 1108 |
| +6 rapier of Fee Simple {venom, rC+ Dex+3 Stlth+}artefact | 955 |
| +1 executioner's axe of electrocution | 712 |
| +2 short sword of electrocution | 312 |
| 4 items | 2814 gp |
| +3 plate armour of command | 1120 |
| +3 scale mail of cold resistance | 728 |
| +2 chain mail of cold resistance | 644 |
| +1 helmet | 322 |
| 6 items | 2737 gp |
| lightning rod (4/4) | 1360 |
| +2 ring mail of willpower | 714 |
| enchant armour | 255 |
| immolation | 136 |
| poison | 136 |
| vulnerability | 136 |