+4 ring of protectionAC57,49
scarf of harmHarm57,51
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 6 items | 581 gp |
| blinking | 133 |
| brand weapon | 133 |
| 2 fear | 112 |
| enchant armour | 105 |
| fog | 56 |
| teleportation | 42 |
| 5 items | 3213 gp |
| +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+}artefact | 1034 |
| +8 mace of Pecluploo {flame, Bane rPois Will+}artefact | 808 |
| +2 vampiric glaive | 546 |
| +3 great sword of draining | 455 |
| +5 sling | 370 |