+0 dagger of venomvenom32,9
orb of mayhemMayhem38,67
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 8 items | 2600 gp |
| lightning rod (4/4) | 880 |
| ring of protection from fire | 550 |
| +1 hat | 242 |
| 2 enlightenment | 220 |
| haste | 220 |
| resistance | 220 |
| heal wounds | 176 |
| wand of flame (6) | 92 |
| 4 items | 281 gp |
| Gell's gravitambourine (2/2) | 160 |
| Metabolic Englaciation | 73 |
| 3 teleportation | 36 |
| curing | 12 |