+1 dagger of drainingdrain21,48
ring of flightFly61,21
ring of positive energyrN+64,17
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 7 items | 2344 gp |
| Death's Door | 624 |
| lightning rod (4/4) | 480 |
| +6 ring of intelligence | 432 |
| amulet of reflection | 360 |
| wand of digging (7) | 352 |
| might | 48 |
| fear | 48 |
| 8 items | 574 gp |
| ambrosia | 112 |
| ambrosia | 112 |
| mutation | 112 |
| brilliance | 56 |
| might | 56 |
| curing | 42 |
| curing | 42 |
| lignification | 42 |
| 3 items | 406 gp |
| +4 spear of flaming | 274 |
| +0 orcbow of draining | 92 |
| +0 devious dagger | 40 |
| 4 items | 3616 gp |
| +12 glaive of Prune {freeze, Prune}artefact | 2210 |
| +4 dagger | 624 |
| +2 dagger of flaming | 405 |
| +0 spectral quarterstaff | 377 |
| 4 items | 2373 gp |
| +3 great mace of venom | 928 |
| +2 heavy scimitar | 729 |
| +1 mace of draining | 396 |
| +1 hand axe of sundering | 320 |
| 8 items | 930 gp |
| 2 heal wounds | 240 |
| resistance | 150 |
| resistance | 150 |
| invisibility | 120 |
| mutation | 120 |
| might | 60 |
| attraction | 45 |
| curing | 45 |