+0 whip of painpain65,11
+6 ring of strengthStr11,42
amulet of the acrobatAcrobat71,40
ring of positive energyrN+7,47
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 11 items | 3927 gp |
| talisman of death | 560 |
| +5 ring of evasion | 504 |
| +6 ring of dexterity | 504 |
| amulet of wildshape | 420 |
| quill talisman of Truth {Rampage rN+}artefact | 364 |
| ring of willpower | 350 |
| ring of positive energy | 280 |
| ring of positive energy | 280 |
| ring of resist corrosion | 280 |
| ring of see invisible | 210 |
| medusa talisman | 175 |
| 3 items | 937 gp |
| +6 executioner's axe "Tasmeah" {flame, Int+2 Stlth+}artefact | 710 |
| +1 whip of electrocution | 132 |
| +0 hand axe of electrocution | 95 |
| 3 items | 1053 gp |
| orb of mesmerism | 468 |
| +2 ring mail of willpower | 378 |
| +1 pair of gloves | 207 |
| 1 items | 198 gp |
| +1 chain mail of cold resistance | 198 |