+2 war axe of electrocutionelec35,22
ring of see invisiblesInv32,44
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 5 items | 2378 gp |
| +0 executioner's axe of Action {vamp, rElec rCorr Str+2}artefact | 1444 |
| ring of flight | 367 |
| ring of see invisible | 315 |
| mutation | 168 |
| fog | 84 |
| 5 items | 415 gp |
| blinking | 123 |
| silence | 123 |
| 2 fog | 104 |
| fog | 52 |
| noise | 13 |
| 3 items | 894 gp |
| +1 troll leather armour | 352 |
| +2 leather armour of fire resistance | 304 |
| +2 robe of positive energy | 238 |