quill talisman of the Taurataur {Slay+3}artefact40,42
+6 ring of intelligenceInt26,22
ring of magical powerMP+936,32
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 3 items | 803 gp |
| +5 sling of flaming | 356 |
| +3 dagger | 228 |
| +2 war axe of freezing | 219 |
| 4 items | 1854 gp |
| +8 battleaxe of Arhar {flame, rF+}artefact | 864 |
| +5 hand axe "Ydui" {vamp, Fly rCorr}artefact | 584 |
| +2 spear of pain | 234 |
| +2 dagger of venom | 172 |
| 8 items | 4074 gp |
| ring "Lecorphu" {rC+ Int+6 Slay+2}artefact | 934 |
| ring of Bodily Harmony {rElec Wiz Int+3}artefact | 804 |
| +5 ring of evasion | 576 |
| amulet of reflection | 480 |
| ring of poison resistance | 320 |
| ring of positive energy | 320 |
| ring of positive energy | 320 |
| ring of resist corrosion | 320 |