Crazy Yiuf— carrying +4 quarterstaff of chaosarmed
Natasha
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 4 items | 2139 gp |
| +3 hand cannon of draining | 918 |
| +0 hand cannon of freezing | 708 |
| +1 plate armour of archery | 378 |
| +1 heavy sling | 135 |
| 7 items | 542 gp |
| haste | 165 |
| heal wounds | 132 |
| curing | 49 |
| curing | 49 |
| curing | 49 |
| curing | 49 |
| lignification | 49 |