+4 ring of protectionAC35,57
orb of energyEnergy31,47
ring of resist corrosionrCorr8,11
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 6 items | 480 gp |
| haste | 120 |
| cancellation | 96 |
| cancellation | 96 |
| mutation | 96 |
| attraction | 36 |
| curing | 36 |
| 7 items | 2682 gp |
| amulet of faith | 480 |
| amulet of faith | 480 |
| +6 ring of intelligence | 432 |
| amulet of chemistry | 360 |
| amulet of regeneration | 360 |
| amulet of the acrobat | 360 |
| ring of flight | 210 |
| 2 items | 923 gp |
| +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+}artefact | 875 |
| +0 dagger of venom | 48 |
| 2 items | 645 gp |
| +3 mace of protection | 350 |
| +2 falchion of holy wrath | 295 |