+7 mace of Muapsaj {freeze, *Noise Int+4 Dex+3}artefact65,24
orb of guileGuile73,38
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 9 items | 2861 gp |
| ring "Lorph" {Fly Will+ MP+9 Str+4}artefact | 431 |
| amulet of faith | 400 |
| +4 ring of protection | 360 |
| +4 ring of slaying | 360 |
| +6 ring of dexterity | 360 |
| amulet of reflection | 300 |
| ring of willpower | 250 |
| ring of positive energy | 200 |
| ring of resist corrosion | 200 |
| 2 items | 561 gp |
| +2 plate armour of poison resistance | 352 |
| +2 leather armour of cold resistance | 209 |