+1 mace of holy wrathholy37,53
+1 rapier of protectionprotect55,38
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 2 items | 703 gp |
| +3 war axe of electrocution | 385 |
| +3 flail of protection | 318 |
| 7 items | 480 gp |
| heal wounds | 96 |
| invisibility | 96 |
| mutation | 96 |
| 2 curing | 72 |
| might | 48 |
| attraction | 36 |
| curing | 36 |
| 9 items | 3493 gp |
| amulet of faith | 560 |
| +6 ring of dexterity | 504 |
| +6 ring of intelligence | 504 |
| amulet of guardian spirit | 420 |
| amulet of the acrobat | 420 |
| sanguine talisman | 420 |
| ring of flight | 245 |
| ring of see invisible | 210 |
| ring of see invisible | 210 |