+0 dagger of electrocutionelec34,41
+2 sling of flamingflame40,49
+4 ring of protectionAC56,52
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 2 items | 536 gp |
| orb of glass | 286 |
| +1 cloak of Muatzy Dent {Str+3}artefact | 250 |
| 6 items | 2151 gp |
| amulet of dissipation | 540 |
| amulet of dissipation | 540 |
| amulet of wildshape | 540 |
| +0 cloak of willpower | 207 |
| scarf of harm | 162 |
| scarf of harm | 162 |