+4 ring of protectionAC48,42
+4 ring of slayingSlay8,14
scarf of shadowsShadows54,13
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 7 items | 4226 gp |
| manual of Air Magic | 1120 |
| manual of Air Magic | 1120 |
| lightning rod (4/4) | 560 |
| +2 great mace of electrocution | 518 |
| staff of air | 350 |
| book of Air | 285 |
| +2 hand axe of electrocution | 273 |
| 7 items | 2493 gp |
| Maxwell's Memoranda | 808 |
| lightning rod (4/4) | 600 |
| wand of iceblast (11) | 396 |
| ring of willpower | 375 |
| butterflies | 142 |
| enchant armour | 112 |
| brilliance | 60 |
| 6 items | 1730 gp |
| acquirement | 1029 |
| 3 revelation | 445 |
| amnesia | 79 |
| teleportation | 59 |
| teleportation | 59 |
| teleportation | 59 |
| 2 items | 601 gp |
| +1 leather armour of Snakes and Ladders {Str+4}artefact | 380 |
| +1 ring mail of poison resistance | 221 |