Grinder
Terence— carrying +3 mace of holy wratharmed
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 8 items | 1776 gp |
| Gell's Gavotte | 400 |
| Alistair's Intoxication | 294 |
| Detonation Catalyst | 294 |
| Fulminant Prism | 208 |
| Petrify | 208 |
| Launch Clockwork Bee | 140 |
| Passwall | 140 |
| Lesser Beckoning | 92 |
| 4 items | 1268 gp |
| +3 heavy battleaxe | 560 |
| +3 heavy quarterstaff | 416 |
| +1 war axe of flaming | 212 |
| +0 spear of entangling | 80 |
| 7 items | 3192 gp |
| sack of spiders | 1200 |
| +4 shortbow of flaming | 822 |
| medusa talisman | 375 |
| torment | 285 |
| ambrosia | 240 |
| mutation | 240 |
| noise | 30 |