+4 ring of slayingSlay31,8
ring of magical powerMP+950,47
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 8 items | 576 gp |
| haste | 120 |
| ambrosia | 96 |
| cancellation | 96 |
| mutation | 96 |
| brilliance | 48 |
| might | 48 |
| curing | 36 |
| curing | 36 |
| 7 items | 492 gp |
| heal wounds | 96 |
| magic | 96 |
| mutation | 96 |
| enlightenment | 60 |
| enlightenment | 60 |
| brilliance | 48 |
| curing | 36 |
| 11 items | 4816 gp |
| amulet of faith | 560 |
| +5 ring of evasion | 504 |
| +5 ring of evasion | 504 |
| +6 ring of dexterity | 504 |
| +6 ring of intelligence | 504 |
| amulet of chemistry | 420 |
| amulet of wildshape | 420 |
| amulet of wildshape | 420 |
| ring of wizardry | 420 |
| ring of protection from cold | 350 |
| ring of see invisible | 210 |