+0 pair of gloves of parryingParrying72,52
ring of see invisiblesInv14,61
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 12 items | 1183 gp |
| 2 resistance | 260 |
| haste | 130 |
| haste | 130 |
| ambrosia | 104 |
| ambrosia | 104 |
| heal wounds | 104 |
| mutation | 104 |
| enlightenment | 65 |
| brilliance | 52 |
| might | 52 |
| curing | 39 |
| lignification | 39 |
| 9 items | 3034 gp |
| ring "Pap Seog" {rC+ Slay+4}artefact | 500 |
| ring "Arodiocu" {rElec Str+8 Int-5 SInv}artefact | 479 |
| +6 ring of dexterity | 360 |
| +6 ring of intelligence | 360 |
| +6 ring of strength | 360 |
| amulet of the acrobat | 300 |
| amulet of wildshape | 300 |
| ring of willpower | 250 |
| medusa talisman | 125 |
| 2 items | 391 gp |
| +3 sling of freezing | 275 |
| +0 long sword of draining | 116 |
| 1 items | 504 gp |
| +2 ring mail of cold resistance | 504 |
| 1 items | 247 gp |
| +2 leather armour of cold resistance | 247 |