+2 leather armour of the Cherruve {Will+}artefact53,33
+6 ring of intelligenceInt10,41
ring of see invisiblesInv56,28
ring of wizardryWiz50,11
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 5 items | 338 gp |
| ambrosia | 104 |
| magic | 104 |
| brilliance | 52 |
| curing | 39 |
| lignification | 39 |
| 4 items | 3840 gp |
| manual of Armour | 960 |
| manual of Fighting | 960 |
| manual of Maces & Flails | 960 |
| manual of Staves | 960 |
| 2 items | 447 gp |
| +2 shortbow of freezing | 261 |
| +1 falchion of freezing | 186 |