ring of resist corrosionrCorr22,10
ring of willpowerWill+33,54
ring of wizardryWiz41,23
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 4 items | 3200 gp |
| manual of Earth Magic | 800 |
| manual of Spellcasting | 800 |
| manual of Stealth | 800 |
| manual of Throwing | 800 |
| 9 items | 2435 gp |
| amulet of faith | 400 |
| storm talisman | 400 |
| +6 ring of strength | 360 |
| riddle talisman | 300 |
| ring of protection from cold | 250 |
| ring of magical power | 200 |
| ring of positive energy | 200 |
| ring of resist corrosion | 200 |
| wellspring talisman | 125 |
| 6 items | 518 gp |
| haste | 140 |
| invisibility | 112 |
| mutation | 112 |
| brilliance | 56 |
| might | 56 |
| curing | 42 |
| 2 items | 480 gp |
| +1 ring mail of fire resistance | 240 |
| +2 leather armour of poison resistance | 240 |